Podcast Beyond’s Roper Report) Chris Roper gave Fuel a mediocre review, scoring it a 5.1. Fuel was a polarising, if unknown, game. Selected outlets, including Edge and G4, gave a great review, praising the games achievements while recognising the aforementioned flaws but not considering them dire. IGN was certainly at the more negative end of the review range. All reviewers brought up the same problems, but the degree that it effected the game was the point of contention.
Following release, Fuel did get a small following. Fans have put together a dedicated wiki that goes into significant detail around all aspects of the game. Some people find the epic size and freedom extremely compelling, even if it does lack strong reasons to explore. Asobo Studio’s own website proudly states that Fuel has sold 670,000 units to date, a reasonable achievement for an original game. Unfortunately this franchise will most likely remain limited to the one game. Since Fuel, Asobo has worked only on licensed games based on small children’s franchises with no indication that there is interest in making a sequel or even another game in the genre.
Fuel is a achievement. More than that, Fuel is a record breaking achievement. The world is hundreds of times bigger than what is found in any other game. Comparing the total land area to entire countries gives you perspective to what this game does. Fuel succeeds more as a technological achievement than it does as a game. It fully deserves its place in the record books and should get recognition for this, but it’s unfortunate that it doesn’t completely work as a compelling game.